Added in the BattleTech: Urban Warfare Expansion Pack. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. However, its ability to reconfigure different weapons and extra heat sinks can negate the heat sink problem. The standard light ‘Mech for House Steiner, it balances good missile and laser support with sufficient speed to make it a good raiding ‘Mech. This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to heat difficulties. The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped. It is known for its claws, three or five, on each hand. A signature and storied BattleMech of the BattleTech Universe. Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. In 1984, Weisman founded FASA and acquired the licenses to designs from several series, the most famous being Super Dimension Fortress Macross, though the largest portion came from Fang of the Sun Dougraman… Based loosely off of the design of the familiar Vulture, which the Draconis Combine managed to get a hold of in the Battle of Luthien, it is overall a heavier, more diverse ‘Mech than its inspiration. Even with innovations gleaned from the Clan invasions and the Grey Death memory cache, the Inner Sphere tends to lag behind the Clans in technical ability. It is not able to be salvaged in game. These are the best tabletop games about mechs, organized by size — light, medium, and heavy — as mechs … Perfect for commanding a lance of light 'Mechs. Since even before Total Warfare was first published, it has been our goal to provide BattleTech fans with a comprehensive list of game units and their corresponding Battle Value. One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. Build during the heyday of the Star League, with the League’s fall it became a rare machine on the battlefield. Medium 'Mechs tend to be generalists rather than specialists. ** Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. It is the preferred heavy ‘Mech of Clan Wolf, though its effectiveness means it is found in the arsenals of nearly every clan to some extent. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs. It is not able to be salvaged in game. It is not able to be salvaged in game. A formidable ‘Mech built for the front line. Gaming. The mech will be removed from the battle, to be recovered in its headless state after the mission ends. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance. It tends to be ammunition dependent, but carries a good amount for each weapon system. Lift your spirits with funny jokes, trending memes, entertaining gifs, … * Custom Battlemech that will be deployed as part of the player controlled lance in the third mission of The Braying of Hounds flashpoint, if you chose to battle the Beasts of Balawat instead of seizing the Beasts' armory. A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable aerospace fighter. It was created from a modified version of the Puma during a time when the Jade Falcons found themselves short on resources after the war with the Wolves. picture: House Davion: news: Merry Christmas and Happy New Year! Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. I want to find me a Mackie! Most people who have read the BattleTech books and have played some of the earlier Mechwarrior games will be familiar with the Elemental, which is the most familiar model in this class. The Compact was conquered by Capellan Confederation, which has taken this design and created more variants, some using stealth technology. This page lists all 'Mechs currently found in game.[1][2]. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed. As an OmniMech, it can be heavily modified to suit unique purposes. The infamous skull-headed ‘Mech, it bears more armor than any other ‘Mech and is known for its vast array of weapons and firepower. ** Custom Battlemech that will be deployed as part of the enemy lance for Mason's Marauders in the second mission of the Bourbon & BattleMechs flashpoint. The Thor heavy OmniMech came with Clan ER PPC, Clan LRM10, and a Clan Ultra Autocannon. https://www.sarna.net/wiki/BattleTech_(Video_Game)/BattleMechs When the clans came out, the single most iconic mech was probably the Mad Cat (aka Timberwolf). BattleTech Inner Sphere Battle Lance. Its weapons are a light pulse laser and an extremely powerful mortar. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. Field either the slower 31.5t payload mechs, or the faster 28t payload mechs. FREE Shipping. Some internal tweaking and weight redistribution had to be carried out to compensate, but the resulting variant gives some extra direct-fire power to the machine, compared to the jack-of-all-trades approach of the original model. This Clan-’Mech carries a significant amount of firepower for its size and can come close to the speed of most of the fastest 'Mechs in its class. When the ‘Mech first arrived in the Inner Sphere, it was named by Victor Steiner-Davion during his last stand at Trellwan for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). It can be repaired like normal part lost, and the mech can't fight until it got a new head. Developed by the Clans and the basis for all other BattleArmor. Three of the mech packs I included in the pledge (of the 12 available) are Inner Sphere mech packs, which also gives me an extra 3 salvage packs. * PHX-1b "Special" would usually feature a Guardian ECM but the system has not been implemented in game as it is a similar but different system to the prototype Electronic Warfare Equipment. Discover the magic of the internet at Imgur, a community powered entertainment destination. As with many other designs, it disappeared during the SLDF Exodus from the Inner Sphere. It is not able to be salvaged in game. ** Variant lacks the Beagle Active Probe, which is not implemented in the game. A workhorse fire support ‘Mech, the Dervish has enough weapons to be dangerous at close range and enough armor to survive all but the heaviest weapons. Our upcoming novellas and novels are going to do just that, starting with the brand-new stories by William H. Keith in the BattleTech Beginner Set and the BattleTech: A Game of Armored Combat volume, and we’ve got much more fiction coming in the future, all tied closely to where the tabletop game is heading in the coming years. He was quoted as saying that he liked the designs and idea of giant robots fighting on the battlefield, but did not have a taste for the storylines that the Japanese wrote about them. ** Custom Battlemech that is deployed as part of the Bounty Hunters' lance in the third mission of the Heavy Metal flashpoint. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech. The Clans have designated it the Summoner. *** Canonically the CRB-27b should only have ER Large Lasers. It is not able to be salvaged in game. The Hollander is the smallest mech, at 35 tons, to mount a Gauss Rifle. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear. The Wasp, like the Stinger, is capable of transforming into an aerospace fighter. * The HGN-732b is missing the Artemis IV Fire Control Systems that is canonically mounted on the left torso for the LRM-20 and the left arm for the SRM-6. Battletech Extended 3025 - Commander's Edition. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots tell what machine they’re facing until it’s too late. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs. Dmg), 2x Large Lasers, 1x Medium Laser, 1x Small Laser, 2x ER Large Lasers, 1x ER Medium Laser, 1x ER Small Laser***, 1x AC/20, 2x Medium Lasers, 1x Small Laser, 1x LRM-5, 1x Large Laser, 2x Medium Lasers, 1x LRM-5++, 1x Large Laser+, 2x Medium Lasers, 1x AC/5, 1x LRM-5, 2x SRM-2, 2x Medium Lasers, 1x AC/5, 1x LRM-5, 1x SRM-2, 1x Medium Laser, 1x SRM-6, 1x Large Laser, 2x Medium Lasers, 1x Small Laser, 1x PPC++, 1x LRM-10, 1x Medium Laser+, 2x Small Lasers+, Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty), 2x Large Lasers, 2x AC\5, 2x Medium Lasers, 2x Large Lasers++, 2x UAC\5+, 2x Medium Lasers, Rangefinder Suite (+100 View Distance, -2 Recoil/Range Penalty), Gyro++ (+3 Hit Defense), 2x PPC, 2x Medium Lasers, 2x Machine Guns, 1x LRM-15, 1x SRM-2, 1x Large Laser, 3x Medium Lasers, 2x Machine Guns, 1x LRM-10, 1x Large Laser, 3x Medium Lasers, 1x SRM-6, 1x PPC, 3x Medium Lasers, 1x Flamer, 5x Medium Pulse Lasers, 3x ER Small Lasers, Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), 2x LRM-20++, 2x ER Medium Lasers+, 2x ER Small Laser+, Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), Heat Bank+ (+20 Max Heat, +10 Overheat Threshold), 2x LRM-15++, 2x Infernos+, 4x Medium Lasers, Missilery Suite (+LRM Clustering, +75% SRM Stabilization Damage), 2x Arm Mod (+10 Melee Damage), Gyro++ (-30% Stabilization Damage Taken), Rangerfinder++ (+100 View Distance), 1x LRM-5, 1x Large Laser, 4x Medium Lasers, 2x PPC, 2x Medium Lasers, 2x Small Lasers, Optimized Capacitors (+20% Energy Damage), 2x PPC, 2x Medium Lasers, 1x SRM-6, 2x Small Lasers, 2x Machine Guns, 2x ER PPC, 4x Medium Lasers, 2x Small Pulse Laser, Optimized Capacitors (+20% Energy Damage), TTS (+1 Missile Accuracy)***, 2x PPC++, 2x Medium Lasers++, 1x SRM-6++, 4x Machine Guns, Optimized Capacitors (+20% Energy Damage), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold), 1x PPC, 2x Large Lasers, 4x Medium Lasers, 1x Small Laser, 1x ER PPC, 2x Large Pulse Lasers, 4x Medium Lasers, 1x Small Laser, Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), 2x Snub PPC++, 2x ER Small Lasers++, 1x UAC/5++, Lance Command Mod (+ Called Shot, -10% Damage taken for entire Lance), Gyro++ (+3 Hit Defense), Heat Bank++ (+30 Max Heat, +15 Overheat Threshold), 1x AC/10, 1x LRM-15, 1x SRM-4, 2x Medium Lasers, 1x AC/10, 1x LRM-15, 2x SRM-4, 2x Medium Lasers, 2x LRM-15, 2x Large Lasers, 1x Small Laser, 1x LRM-15, 1x ER PPC, 1x ER Large Laser, 2x Medium Lasers, 1x AC/5, 1x LRM-15, 1x Large Laser, 2x Medium Lasers, 1x PPC, 1x Large Laser, 1x LRM-15, 2x Medium Lasers, 1x SRM-6, 1x PPC, 6x Medium Lasers, 2 Machine Guns, 2x ER PPC, 4x Medium Lasers, 1x Large Pulse Lasers, 1x LRM-15, 1x LRM-5, 2x SRM-2, 4x Medium Lasers, 1x Large Pulse Laser, 6x Medium Lasers+, 1x LRM-15++, 2x LRM-10, 2x SRM-6, 2x Large Lasers, 4x Medium Lasers, Battle Computer (+1 Initiative for all Lance units), Advance Command Mod (+1 Accuracy for entire Lance, -10% Damage taken for entire Lance), 1x AC/20, 1x LRM-10, 2x Medium Lasers, 1x SRM-4, Battle Computer (+1 Initiative for all Lance units), 1x Gauss Rifle, 1x LRM-20++, 1x SRM-6++, 3x Medium Lasers*, 1x AC/10, 1x LRM-20, 1x SRM-6, 2x Medium Lasers, 1x PPC, 1x LRM-20, 1x SRM-6, 2x Medium Lasers, 1x AC/10, 2x PPC, 4x Medium Lasers, 1x SRM-6, 2x Small Lasers, 2x AC/10, 2x AC/5, 4x LRM-5, 4x Medium Lasers, 2x LB 10-X+, 2x UAC/5+, 4x ER Medium Laser++, Thumper Cannon, Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability), Ballistic Siege Compensator (+20% Ballistic Damage, +40% Max Stability), Gyro++ (+3 Hit Defense), 1x AC/20, 1x LRM-20, 1x SRM-6, 4x Medium Lasers, 1x AC/20, 1x LRM-20, 1x SRM-6, 2x ER Large Laser, 2x Medium Pulse Laser, 1x UAC/20, 1x Snub PPC++, 1x LRM-20, 1x Infernos++, 2x ER Small Laser++, 2x AC/20+++, 4x Medium Pulse Lasers, 4x Flamers+++, Command Mod (+Called Shot, -10% Damage taken for entire Lance). The original version, the LGB-0W, had twin LRM20 launchers, two LRM15s, and a small laser. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler. 5.0 out of 5 stars 1. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. The result was the threatening Fafnir, which was favored by the Lyrans during the FedCom Civil War. It is suspected among the Clans that this machine is in fact intended for sale to the Inner Sphere factions that Clans are trying to conquer. Full list of all 128 BATTLETECH achievements. With the versatile skeleton of the original Vulture, this remake upgrades its capabilities with beam and ballistic weapons. The Vulcan was designed to combat infantry in urban environments. You might want to try making a force of 12 mechs, but that would be mostly to give you the flexibility to swap them around to meet your opponent, not a requirement. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. The ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. One of only a few 'Mechs designed and produced during the Succession Wars, the Wolfhound was to be House Steiner’s response to the Panther. * Custom Battlemech found in the second mission of the Headhunting flashpoint, if you chose to go after Dominik "Whistler" Zhao as the mission objective. Designed by Lieutenant Foster using data from the Ragnarok data core, it has a powerful claw capable of slashing a ‘Mech's armor off and neurohacking. The first OmniMech fielded by the Lyran Alliance, the Hauptmann carries a very strong and very diverse array of weaponry, with Omni hardpoints on its arms. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. Its versatility as an OmniMech allows it to become a powerful ‘Mech suited for fighting in any situation. A humanoid-shaped machine with long barrels in place of arms. A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech. The main BattleMech weight class of any military, the heavy class excels at both fire support and frontal attack, with little difference in between. Medium mechs are mostly cheap version of heavy mechs; they don't walk faster and can carry less. they mount a rather interesting array of weapons including: machine gun, small laser, and vibro-katana. This gives them more punch than lighter units, but makes them more susceptible to combat damage as well. :D < > Showing 1-10 of 10 comments . Also known as the Catapult K, this is the Draconis Combine's variation, replacing the LRM racks with particle projection cannons (PPC). An earlier, more complete refit by House Marik replaced the engine with an XL variant to increase its speed, altered the PPCs to ER versions, and added additional support weaponry. As a result there are only a small number left operational. BattleTech feels reborn, thanks to brutal roguelike mod RogueTech. This extremely fast ‘Mech. Mounting missile, beam and ballistic hard points, they can switch from one role to another with ease. In 3064, Clan Jade Falcon captured the Red Devil Industry plant on Pandora, where production of the recently re-introduced redesigned Battlemaster BLR-4S had begun. An excellent fire support ‘Mech with missile support and a good speed. Unusual for its class, this ‘Mech uses higher than average firepower that makes fit more with the adaptable medium class than the scouting light class. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Clan Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite. The Commando was designed as an alternative to the 20-ton scout 'Mechs used by the Star League. A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles. Alternate Versions ER Medium and ER Small Lasers will not be developed in the Inner Sphere until 3058 by using reversed engineered clan models. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency. Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. * Variant matches the canon BL-7-KNT You gain a lot more money by selling spares, especially in friendly systems. I've updated my table for 1.9 of BattleTech Extended CE which was released a few hours ago. The basic BattleArmor. It is not able to be salvaged in game. Its large omni hardpoints make it a dangerous threat to any adversary, and it can also be equipped with jump jets. It was created by Defiance Industries, who wanted to create a successful ‘Mech similar to their failed Defiance model. Although often mistaken as a medium ‘Mech due it its size, the Wolfhound is actually a light ‘Mech that packs quite a punch. All medium 'Mechs are both fast, and deadly. A ‘Mech exclusive to the Federated Suns, the Valkyrie is well armored and packs a surprising long-range punch. Last Update: … This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. ** Canonically PHX-1K lacks Jump Jets but the inclusion of the hard coded Vectored Thrust Kit into the default Phoenix Hawk chassis means this version can still utilizes this ability. A classic assault BattleMech design favored by commanders for its communications suite, weapons mix, and good overland mobility, the 90-ton Cyclops was a mainstay of regimental command units but a rare sight on the battle lines. Introduced in 2755, it served only for short time before the ‘Mech quickly disappeared in chaos of the Amaris Coup and SLDF's Exodus. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. $9.99 $ 9. The BattleTech board game simulates combat between various military vehicles in the thirty-first century. Over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. An old design, the Longbow is primarily a fire-support BattleMech. BATTLETECH > General Discussions > Topic Details. This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. Ages: 15 years and up. A ‘Mech closely affiliated with House Davion, the Enforcer is a dedicated combat machine that can deal good damage at medium range. It is not able to be salvaged in game. It makes every hit count and pays dearly for any one too many. It is not able to be salvaged in game. Its customization is limited as it only bears beam hardpoints, but it is capable of carrying very powerful weapons. It is notable for being one of the few OmniMechs of Inner Sphere origin. The Battletech novels really loved the Archer in the early eras. It is not able to be salvaged in game. Good afternoon all, Quick question. The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers (BattleTech Canon) or twin heavy Gauss rifles, a pair of Inner Sphere large lasers and Inner Sphere medium lasers (MW4: Mercs canon). ** The ZEU-5T has replaced the Artemis IV Fire Control System that is canonically mounted on the right arm with the LRM-15, with a targeting and tracking system that increases missile accuracy. The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. This list represents a small portion of the hundred-plus official canon designs that exist in the BattleTech Universe. *Note* The Black Hawk is the Inner Sphere version of the Nova. Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech. The Jade Falcons have infused their latest Clan technology (Hyper-Assault Gauss rifle or HAG) into this machine with other innovations, creating the "C" variant to help bolster its garrison forces in their Occupational Zone. Uploaded: 04 Feb 2019. Most games are played as somewhere between 4 on 4 and 12 on 12. It is well armored for a light ‘Mech. However, their 'Mechs tend to be survivors, easy to maintain and repair. The Falcon is usually deployed to destroy enemy recon lances. This rebuild replaces the underused LRM rack with another arm and also upgrades its electronic capabilities. It is an easily recognizable ‘Mech with a great emphasis on customization. In video games such as Mechwarrior 4, the ‘Mech is treated as OmniMech, trading weapons equipment at will. ** Custom Battlemech that is deployed as part of the Black Widow Company in the third mission of the Heavy Metal flashpoint. First seen during Clan Smoke Jaguar's incursion into the Draconis Combine in the 3050s, it seemed all but unstoppable. Added in the BattleTech: Heavy Metal Expansion Pack. However, there are some light 'Mechs that can do fire support, frontal attack and command roles. The main powerhouse of any military, even Merc, the Assault class has it all. The Nova Cat is an OmniMech known for its high speed and its beam-only design. Radically changing the look of the original, this turns the arms into huge cannons giving support for dual Gauss rifles. This design was based on the infamous skull-headed Atlas ‘Mech. The Flea is a standard scout ‘Mech - fast, agile, and lightly armed. The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. Those that are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire. This monsterous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively. Steam News Community News Site News Site Updates Suggest News. Its high speed for a heavy ‘Mech, jump jet ability, and later models carry Artillery Missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles. List of unlicensed and prototype Neo Geo games, List of fictional female robots and cyborgs, Articles lacking reliable references from January 2008, Articles to be expanded from February 2009, http://www.battlecorps.com/catalog/product_info.php?products_id=55, https://list.fandom.com/wiki/List_of_BattleMechs?oldid=40236, Articles with invalid date parameter in template, Source: BattleTech TRO: 3025 (Revised Edition), Source: BattleTech TRO 3025 (Revised Edition). The Hatchetman is one of only a handful of BattleMechs that carry a melee weapon. Fifty tons it can be equipped with jump jets but lacking the speed and its beam-only.! The Assault class has it all of 15-tube long range missile launchers and medium... Own, distinct traits and features combat ‘ Mech 's foot, yet it mounts jump jets increased. Machine is normally armed with two particle projection cannons for the Royal Battlemech regiments of the most Advanced array! 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