We have been using the frontier world of Harvest as a planetary base for aerospace fighters. Mechwarrior 2: Mercenaries . Destroy them immediately. DCMS spies have told us that Tai-sa Mechaels has ordered his Amphigean Light Assault Regiment to destroy as much of the Proserpina capitol as they can before they pull out. Mission Flow Chart | Personnel | Mission Types | Purchases | Walkthrough. DL Assassin, DL Hunchback, DL Crab, DL Catapult, DL Sentinel, Codename: Dust River First of all, there's a complete story line to each one, meaning the missions are generally pretty exciting. Unfortunately, Prince Luther is a dumbass. Hopefully by now you've got some big-ass mechs and a couple of less-retarded lancemates. Your Call-Sign: Raider-1. Time: Afternoon Radio silence must be maintained at all times. You will follow and defend the transport helicopter. Mercenaries also features MercNet (a r… It's being guarded by a Crab, Flashman, and Centurion (?). When you get to the city center, you may see a couple of mechs sitting there waiting for you. You don't have to wait for Dead-Eye to do it, just go for the kill and enjoy the explosions. You are the only combat-ready unit in the area. DC Manticore (tank), DC MBT (tank), DC Panther, 2 DC Urbanmechs. Expected Resistance: None You've got to get to NAV Alpha, which is a few kilometers off with Ghost Bear mechs littering the path. If you start with RAN1 instead, then after finishing it, you can choose RAN2, BET1, or TRA1. As you approach the airfield, a powered-down Catapult awaits. Expected Resistance: Mercenary Aerofighters Arena: 4-Cross Planet: Sigurd When you finish them, another two will activate in the center of the town. You'll make it across, but the dropship will leave before you get there. [10], "After Hours; This Time, You Fight for Money", "The Computer Gaming World 1997 Premier Awards", "Spotlight Awards Winners Announced for Best Computer Games of 1996", BattleTech: The Crescent Hawk's Inception, https://en.wikipedia.org/w/index.php?title=MechWarrior_2:_Mercenaries&oldid=991411103, Video games developed in the United States, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Creative Commons Attribution-ShareAlike License, This page was last edited on 29 November 2020, at 22:46. Your Call-Sign: Wraith-1. Mean Temperature: 10 Celsius Target: Hold the Line at Nav Alpha But kill him. On the way back, he'll find a couple more (a Jav and a Jenner) just to the north of NAV Gamma. The player can take contracts by both sides without censure from either, though doing so will cause time-limited contract openings to close if the player is already "booked". They may be supported by Aerospace fighters. The Mutineers have taken and are holding Washkatin. We have lost control of the water supply. Identify them with your sensors to get them to follow you. 3 Ultra AC/20 (C), There are some risks though. If not, use the same strategy as last time. So, follow him, and help him when he gets into trouble. MechWarrior 2: Mercenaries was released in September 1996 as a stand-alone sequel to MechWarrior 2 and the last BattleTech game made by Activision. Drevenshire defense forces agree to remain neutral as long as you don't fire on the town. Destroy the landing field and then escape as quickly as possible to a mountain pass at NAV Epsilon. Planet: Wolcott Planet: Unzmarkt Track down the final 'Mech and kill him. Expected Resistance: Clan Smoke Jaguar Don't worry, you can take'em. Code Name: Tick Tock 3:26. Target: Go to Nav Alpha Hendrik Grimm Oberon III, a self-styled pirate king and ruler of the Oberon Confederation, has invaded on of our border worlds. So, you start out the game in CAMP and from there you can choose TRA1, BET1, or RAN1. You win: you get to leave. Again, use the surroundings to your advantage. While you were learning the Kodiak's controls, a DC pilot brought your 'Mech to our DropShip. Target: Go to Nav Beta Time: Night -Mark Fraser - Ranking: #57 The Firemoth will run at you as a distraction. The rebel leader is in this mech, so blow it up. You've got to either get their attention from long rang or get to the town to fight them. Due to the sensitive nature of this campaign, you will receive no outside communications. 3 ER LLaser (C), Some campaigns have notable salvage that is listed here as well. After identifying the commander and finishing off any remaining enemy mechs, the mission should end successfully. In the process, another mech will join into the mix. 2 Streak SRM-6 (C), Codename: Shield-Wall You'll definitely want to have a couple of lancemates for this one, and ideally, a bunch of heavy/assault mechs for them to pilot. Planet: Solaris VII Expected Resistance: Unknown When you finish, head to NAV Gamma. Winners Purse: 1 million C-Bills. Your Call-Sign: Paladin. Then we'll find the DropShip so we can get to your 'Mech and get off-planet. Generally, the background plot is of the Draconis Combine and Federated Commonwealth making initial moves towards yet another war between the two great powers, with the FRR and CS trying to play both off against the middle. 2 SJ Masakari, Head north and march right into the town. While this originally seems like a retaliation campaign for the Rashalague Republic, things take an unexpected turn as mysterious invaders drop from the sky and capture your mech unit. Planet: Undisclosed Target: Defend Command Center. Head towards NAV Beta, where you'll find the shutdown mechs. The bad news being that some of them are a bit tricky. Take them out, but don't stop moving. Penetrate its perimeter defenses using stealth and quick-strike tactics. Time: Pre-Dawn Planet: Benaria Try to keep them all in line with each other, so that not all of them can fire on you at once. Mean Temperature: 3 Celsius While Keeping a distance, target and fire at each of the four assault mechs, then run your ass back behind the artillery units. Target: Destroy the Advanced Base Arena: Laserclasm For whatever buggy reason, it always seems to show up inside of the mountain, where it can shoot at you while you can't shoot at. Time: Morning Varus, or "the Butcher," is inspecting a fire base at NAV point Iota. Your Call-Sign: Raider-1. Instead, head directly to NAV Beta. -or- Bonus: Defend the Pirate POW truck 2 Streak SRM-6 (C), Codename: Killing Fields Expected Resistance: Unknown Mercenary Unit Expected Resistance: Smoke Jaguar Mistweaver Galaxy Watch out - it can fire back. As the leader of a crack squad of mercenaries in the year 3039, you must accept enough important missions… You'll start the mission off right in front of the lost/damaged mechs. Definitely take some firepower and numbers with you. Finish them off and wait, because another two will power up. After that, head to NAV Alpha, where a group of elementals await. Finish it off, and then let the other two wear each other down for a bit. O.K., 'MechWarrior, I've found a way to get us out of here. I will lead the defense of Luthien myself. This one is pretty fun. But with the economy enabled, there's more than meets the eye. Target: Escort the rescue chopper to Nav Stay away from areas you've already attacked or threatened; they will surely be guarded. Planet: 0.4 AU from Liezen L4 The governor's car is safe for a bit, but just beyond NAV Beta is a rebel helicopter. Start blasting them from a distance before they power up, then finish them off. If you don't, you'll just be another broke loser. Just hang here for a bit and let the Atlas and Stalker have at each other. -Rocco Macauley - Ranking: Unranked Your Call-Sign: Sentinel-1. For the Hanson's Roughrider Training below, the chart is showing that if you lose, you'll repeat the same mission again. Target: Clear the Dropship of enemies Terrain: Desert Just sit back and let the two sides duke it out. Target: Secure the Cache SJ Mad Cat, Now, go back and kill that first legged mech, then come back for the second one. 9:43. Your Call-Sign: Strike-Alpha. The HPG uplink which connects us with the rest of the Republic has been attacked by a mercenary unit. Evade other enemy Mechs in a small field of ice pillars that stand close to the base. Target: Destroy Supply Ship. Now we can end this battle and save Wolcott. Planet: 1 AU from Liezen L4 2 GB Kodiaks, It appears as though Galaxy Commander Dietr Osis was trying to lead a break-out attempt on the southern border. If number three happens, then you'll be instructed to meet up with a spy on the road to the south. Time: Night -Mech: Thug There will be four mechs (2 Jenners, a Cicada, and Assassin) waiting - two on each side of the riverbed. If you're not too worried about winning the missions, you can lose them all and still get the "good" ending to the game. You failed to steal the Kodiak. It's facing a couple of SRM carriers. Take out all three units and their power generator in the middle. Codename: Snow Fort If you've got jump jets, use them to go forward and outmaneuver your opponents. Just south of NAV Gamma, he'll bump into an Urbie and a medium mech as you make your way to NAV Delta. Planet: McBom One of the biggest decisions, though, will be the contracts that you pick. GB Vulture, Codename: Ali Baba Time: Pre-Dawn Mean Temperature: 34 Celsius Besides, it's cheaper to keep it around than it is to buy another mech to potentially let the AI send on a suicide rush. Bounty: Destroy Leader The Clan still seems to abide by their Rules of Engagement, so use the other driver as a walking target. SJ Uller, Jenners, Catapults, and Urbanmechs have a tendency to take headshots. Time: Pre-dawn Ignore it, because there are two clan mechs directly behind. Stay close to the buildings on the right so you can use them for cover. The first: pure brute force. As you head back to Nav Beta to return from a successful mission, some mysterious invaders arrive, and they're none too friendly. There's a lot of Aerotek in this campaign, and the last mission is a one-versus-three close-range fight. Circle around for a bit, and towards the engines - my favorite - a couple of aerospace fighters drop by. Target: Defend your Dropship until reactor is on-line. Target: Defend Medical Facility. Bounty: Protect friendly mech. Do not let me down. Bounty: Destroy Listening Posts. -Larry Duenes - Ranking: #26 Go ahead and blast them before they fire up. Time: Day Start off by heading to your right and going down the hill. GB Gladiator, Head to NAV Beta and there'll be two more mechs waiting. Mission flow charts and tables are from David Sellick's MW2: Mercenaries info. If it gives you any trouble, leg it, and then head back to NAV Beta. Target: Defend Engines To weaken the Panthers, take off their left arms so they'll lose their PPCs. Mechwarrior, I rely on you alone to execute this hazardous mission. Hang back for a few seconds after the mission starts. The Smoke Jaguars are on the other side of the valley. As such, it is a prequel to the other MechWarrior 2 games and includes missions pertaining to the Clan invasion. Your Call-Sign: Assault-3. It's already badly damaged, and if it blows, we all die. After that, turn around and take the back way out, heading for NAV Eta. We want him taken alive so that he can be made an example. Another four mechs will pop up on the radar, an Urbie and Jav, as well as a crippled Atlas and another injured heavy. SJ Mad Cat, Expected Resistance: Eleventh Wolf Guards Warning: Your lancemates are complete idiots. Intelligence suggests that the terrorists will hide explosives in a supply convoy. Mercenaries gives the player access to 30 new BattleMechs and 50 missions covering numerous worlds, including missions pertaining to the Clan invasion. 500,000 C-Bills plus bounty at 100,000 per enemy. Planet: Solaris VII Target: Find the Jaguar Commander Towards NAV Zeta, two mechs are waiting - the Masakari with the Clan Commander and a Thor. Planet: Luthien These missions are only available in the Mercenary Commander (Economy Enabled) portion of Mechwarrior 2: Mercenaries. SJ Gladiator, In this game, the player takes control of an Inner Sphere mercenarysquad, with control over finances and free choice of missions. Now, burn that building to the ground. Bank building. Terrain: Rocky Waste Target: Do not destroy POW Barracks The reasoning: take a small crew and make it look like there's a much larger and dangerous foe lurking in the background. DL Thug, With the turrets down, head over to the base, ignoring the patrol mechs that are probably about 1.5 km away. Once that's done, run to the return point while the attack helicopters come in to seal the deal. Take it out, too. Target: Go to Nav Delta. They can be pretty annoying, so blow them out of the sky. Mission Pay: Bounty Planet: Gravenhague It's a good mech to stuff your lancemates into, when you hire a few. The single missions are, like random missions, about a month long, which translates to a single drop. An infantry platoon is in position at the Rising Sun Hotel to assist your attack. Missions include helping (and crushing) uprisings, generally on behalf of the FC and DC respectively, deep recon and raids, anti-pirate campaigns, and even fights against other merc units. Afterwards, turn and take out all of the fortified walls and posts (four each). They must be stopped. -Daryl Dyer - Ranking: #3 Target: Go to the city Expected Resistance: Ghost Bear Garrison Planet: New Ivaarsen Ignore that Panther as well, and head straight to the far side of the fire base. Target; Destroy enemy air field The Clanners are sporting a lot of heavy firepower in this mission, so be sure to bring some lancemates with you. Planet: Sigurd Capture all the tanks and we'll give you a 300,000 C-Bill Bonus. The terrorists may also send 'Mechs once they realize that their plan has been discovered. Tomorrow you march into Proserpina's capital. Planet: Proserpina Planet: Solaris VII Heat to NAV Alpha where a Jenner waits. Report. Target: Destroy all Clan Mechs. As they roll in, pick them off one-by-one. I like to start with the Atlas, because the opposing DC mechs won't fire back at first. Bring a lancemate with you on this one. The Smoke Jaguars are on the other side of the valley. The local militia and FRR troops managed to fend them off, and we believed that the planet had been cleared of pirate influence. Terrain: Desert Today will determine the face of the Draconis Combine - perhaps of the entire Inner Sphere. Planet: Proserpina Let them deal with the Atlas while you work on the Aeroteks. You probably won't have enough firepower to finish them otherwise. Elementals always annoy me, so be sure to bring a weapon with homing abilities (LRMS, Streak SRMS, etc.). Target: Hold the Line at Nav Alpha We're going to take out an airfield. 1 Ultra AC/20 (C), SJ Uller, Ignore them, and just blow up what you're supposed to. Otherwise, there are two mechs a piece at NAVs Alpha and Beta. Your Call-Sign: Fenris. If you lose, keep playing it until you finish. The plan works, and sure enough, the Clanners go after the dummy mechs, setting off the bombs inside of them. SJ Black Hawk, Codename: Crystal Storm Mean Temperature: 13 Celsius Target: Defend HPG. Just don't let bringing down a battered Atlas in a Commando go to your head. These will boil down into three different categories: These missions are randomly generated and usually last about a month. Of course, if you're having trouble at this point, you're in for a long game. Terrain: Urban Clan Ghost Bear is aware of our presence on Last Frontier. You don't have to necessarily win every mission. Codename: Training Mission Follow the riverbed to the dry ocean floor and make your way to the DropShip waiting for you there. Pick his arms off to neutralize him and then go in for the kill. Try to soften them up from a distance first, and possibly take out the Linebacker before you get there. Mercenaries … Take them out if you wish, or you can just run. Once he's gone, the mission is over. It is time X&~.&ou to flee before you are captured .. Comm&nw_+lth troops. Don't let it make it to the Medical facility. The MechWarrior 2 engine was still used but with upgraded graphics with terrain texture mapping and enhanced lighting effects and higher resolutions. Target: Escape to Nav Delta. Long range weaponry may damage a water tower and destroying a building in the town will anger the locals. This'll save money since you won't have to purchase an extra mech and pay a salary to another Mechwarrior. If you've don't have any ranged weapons, then dash in, blow up what you need to, and dash away. Codename: Brother's Keeper That's where the DropShip captain's going to wait for us. -Tamara Stauff - Ranking: #62 Time: Day The desert world of Liezen is in desperate need of water, so a massive chunk of ice is being shipped to the planet from across the galaxy. Further down the road, another couple of mechs (Panther & Urbie) jump at you - take them out. Take as many of those Draconis jackals as you can. Target: Find Commander Varus Target: Meet the Rebels at Nav Alpha. Get within 200 meters and hit "I" to identify him, then blast the shit out of him. Mean Temperature: 15 Celsius Two rescue trucks will be heading beside you to the center of the city, so don't let them get hit. Target: Head north, find enemy lance Computer games are explicitly excluded from the list of products that contribute straight Canon to the BattleTech universe while at the same time it was stated that the IP owners are "not in total denial about these sources either"; it has also been stated that fluff from certain official, licensed products (namely certain computer games including those produced by Activision) can be assumed to be part of the shared universe as long as it is not directly contradicted, and makes sense. If you're not in the fighting mood, you can avoid all of them. Mission Pay: 1,500,000 plus Bounty Money makes everything go around. The rebel commanders will flee the base in a hover vehicle. Because of your previous failure, the Draconis forces know of your presence on Proserpina, and enemy aerospace fighters are searching the desert. After that, don't follow the NAV sequence like usual. Your unit has been held back from the fighting for this occasion. -Robert D. Ansell - Ranking: #1 Time: Late Afternoon The Flashman and the Thug will start gunning for you right off the bat. Target Capture at least 50% of the H20 Planet: Luthien Also published on Windows, this action and simulation game is abandonware and is set in a battlemech, sci-fi / futuristic, licensed title, vehicular combat simulator and war. Mean Temperature: 10 Celsius The FC forces are using a new transmission frequency, so you will not have access to enemy combat channels. Code Name: Fox Hunt Once on board, you'll turn the Kodiak over to use and we'll transport you and your 'Mech back to Outreach. After that, there's a rundown on the background, objectives, and walkthrough for each individual mission. The Ice Ship is headed for Liezen's Legrange-4 point, where the ice will be cut up into manageable chunks for transport to the water-poor surface below. I have hired you to drop into the area and engage the enemy so that we can save the damaged 'Mechs and send in a DropShip to get you all out. Target: Disable Rogue Mech To get full payment for this mission, you'll need to get to NAV Alpha first, and then finish off the Clint. You usually don't get paid until the last mission has been completed successfully. 1 ER LLaser (C), How to read this thing: The game's progress flows from left to the right. Along the way, there is a mountain range, so veer to the left of it. There's just one problem: not everyone wants to see the iceberg reach its destination. Playing next. Blast the hanger if you want, inspect the Javelin to make sure it's Varus, then take him out. Time: Late Afternoon Don't bother fighting. Mean Temperature: 20 Celsius Mean Temperature: 8 Celsius Terrain: Urban Wastes Use your jets to avoid his weapons and get in close enough to hit him. Instead, side-step it. As you approach the base, there'll be a Panther that is lighting up on the radar. Send a few well-placed shots to the Jenner's cockpit, and then head over to the DC mech to your left. Terrain: Mesa Desert Planet: Woton Expected Resistance: Eleventh Wolf Guards In the coming battle, destroy as many Smoke Jaguar 'Mechs as you can. The inhabitants were massacred. Drive up to Nav Gamma just outside of the dropship to finish the mission. Since these mechs will be gunning for you, make sure that you keep an artillery unit between you and the other mechs at all times. Planet: Rasalhague They key to our mission is the Command Center. Throughout the game, there will be shortages and other events that will drive up the prices of weapons, if not make them possible to get altogether. Get in there and steal that cache! Once the coast is clear, head for NAV Alpha. Terrain: Plains If you have some PPCs, take advantage of that 1.5 km range and finish them off before they know what hit them. Eventually, you'll get to the point where it's the only mission available from the contracts screen. You'll only have access to what's on the dropship, which means if you leave home without any backup and you suddenly need it, you're out of luck. If you happen upon Clan weaponry, keep a hold of it. At the end, there is a list of any salvaged equipment. It is too late to save the depot, but while the Jaguars are focused on its destruction, you can surprise them. Time: Midnight We have two 'Mechs stranded on Unzmarkt, badly damaged from several skirmishes with Clan Wolf, who are still somewhat of an unknown. Terrain: Space Take them all out. 6 Clan mechs, Codename: Freedom Fight Once the Catapult is within 200m, inspect it and he'll turn on the Death Legion. Take out all of the mechs in a confined area. The Atlas is at NAV Delta, so ignore the other locations and head straight there. DL Catapult, Terrain: Plains Target: Go to Nav Alpha It'll probably take off as you get close to it, so once your LRMs and large lasers are in range, start shooting it. This time around, you've lost all of your mechs and mechwarriors, but they've found an old Battlemaster to stuff you into. 2 SJ Cauldron-Borns, Codename: Shield Wall Planet: Venaria Mission Pay: None This arena is similar in shape and design to the first one. Just ignore the NAV though and set your radar to about 2 km. Your Call-Sign: "Kid" or "Hey-You". The Smoke Jaguars have arrived. Bonus: Inspect the Catapult to use. Stay away from the Kodiak on the side so that it won't power up. If you destroy them, then several mechs will show up to make you pay for it. Terrain: Rocky Plains Don't worry, the assault mechs will ignore you unless you start blasting them or get really close. Terrain: Plains Long rang or get to your 'Mech and get lots of it get the out! The point where it 's in the swamps so, follow him then! 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